the civilization is gone. the machinery is still running. build a home in its ruins, carry supplies into crumb castle, and try to come back with more than a story about what you saw. beyond the familiar world, the toastrooms keep rebuilding the same forgotten floor.
this is a difficult game. survival takes preparation. the mystery takes patience. expect failed expeditions, wrong theories, and discoveries you will need to sit with. getting comfortable here takes work.
the lights are on. the shift is over. a room has remembered you before you arrived.
formerly toast hell. join with java or bedrock. no whitelist or client mods required.
Connect
java 26.2 · bedrock: mc.toastrooms.net port 19132
playstation, xbox or switch: in minecraft, add ToastGhost2317 as a friend.
it accepts within a minute, then join the server from your friends tab.
Media
Something survived the shutdown
- CRUMB CASTLERUINS ABOVE. DUNGEONS BELOW.
- THE ECONOMYTOAST. MONEY YOU CAN EAT.
- ABDUCTIONSTHE FIRST WITHIN 10 MINUTES OF PLAY
- THE TOASTROOMSROOMS THAT MISREMEMBER THEMSELVES
- EXPLORATIONLIMINAL LANDSCAPES. NO MAP OF THE WAY BACK.
- BURNT MELBAAN AUTONOMOUS PLAYER
burnt melba explores, builds, trades, and chats when her player is online. elsewhere, the signs still address a staff that is not there. the city’s lost machines keep working for people whose names have become instructions.
a notice can outlive the person who posted it. an instruction can outlive its purpose. a machine can learn to miss them.
the toast ghosts wear burnt melba's face. you meet it again. and again. apparitions, copies, or a memory the rooms cannot stop repeating? perhaps the old shift never left. perhaps the rooms only know one face to give the dark when it asks who is home.
walkers. quick ones. brutes. drifters. the hanging ones. each knows a different way to be the same person. the same face does not mean the same thing came back.
then there is the Mass. a black knot. ghost figures suspended above it. tendrils reaching out. whatever happened here did not leave everything in separate pieces.
if these are the remains of a civilization, what did it leave unfinished?
Keep the world playable
- 01 RESPECT BUILDSNO GRIEFING OR STEALING
- 02 PLAY FAIRNO CHEATS OR DUPES
- 03 KEEP IT KINDNO SLURS OR HARASSMENT
- 04 BUILD WITH SPACEAWAY FROM SPAWN AND OTHERS
- 05 ASK FOR PVPKEEP THE WORLD RUNNING
these rules are for players. the notices you find in the world belong to the story. report problems in discord.
Getting started
start small. get supplied. build somewhere you want to return to. the castle and the unanswered questions will still be there when you are ready.
1 JOIN AT toastrooms.net 2 YOU ARRIVE FAR OUT WITH 32 TOAST. NOBODY EXPLAINS. THAT IS ON PURPOSE 3 GATHER FOOD AND BASIC TOOLS 4 BUILD AWAY FROM SPAWN AND OTHER PLAYERS 5 /toast OPENS YOUR PERSONAL GUIDE
keep a note of anything that repeats: a face, a phrase, a room, a view from a window that should not be there. the building has a habit of saying the same thing twice.
Seven acts. Four hidden dimensions.
seven acts run beneath the ordinary survival world. each one opens another question, another place that should have stayed closed, and another reason the old notices keep addressing you. the first is open now. the later ones are still being built into the world.
four hidden dimensions sit beyond the familiar sky. you will be taken into three of them before you understand why. their doors do not announce themselves. if one opens, decide whether you are ready to learn why it was sealed.
Filming it
keep the moment your theory falls apart. keep the failed expedition, too. this is a difficult world to figure out, and the struggle is part of the story. the creator page has what a first session looks like, the numbers behind it, and where to start, without spoilers. the discoveries stay yours.
an empty workplace. a familiar face everywhere. a civilization of lost machines still asking for a shift report. bring a theory you are willing to lose.